Xin chào! I'm

LING

Unity Game Developer

I build engaging gameplay systems and delightful UI experiences that bring ideas to life.

  • Gameplay Systems
  • Multiplayer
  • UI Architecture
  • 3+Years Exp.
  • 5+Projects
  • Passion
LET'S CONNECT!
ABOUT MEGet to know me
and my journey
PROJECTSExplore my
featured work
</> TECH STACKTools & technologies
I work with
PLAYGROUNDTry a tiny game
I made for you!
SCROLL TO EXPLORE ▾ ▾ ▾

PROJECTS

Here are some of my favorite projects I've done lately. Click a card to watch it in action.

Champions Arena - Turn-based RPG
TURN-BASED RPG

Champions Arena

Competitive turn-based RPG. I ran live ops: implementing and maintaining in-game events (gacha rates, rewards, event flows), extending the gacha & battle UI systems, fixing bugs, and handling build prep and deployment for release cycles.

  • Unity
  • C#
  • DOTween
  • Addressables
  • Jenkins
MoonLight Pocha - cozy food sorting game
SORT PUZZLE · IN DEVELOPMENT

MoonLight Pocha

A cozy street-food sorting game — match and grill BBQ skewers at a little pocha stall under the moonlight. Gameplay systems, Firebase integration and AdMob monetization, built in Unity for Android.

  • Unity
  • C#
  • Firebase
  • AdMob
  • Android
Ballz - Minigame
MINIGAME

Ballz

A minigame built with Cocos Creator at Riddlers — core gameplay systems, UI implementation and game logic, with optimized rendering and input handling for smooth, responsive play across devices.

  • Cocos Creator
  • Gameplay
  • UI
Tile Match Game
PUZZLE

Tile Match Game

A puzzle prototype with a complete UI reskin, Daily Login rewards and level progression systems to boost retention — plus improved layout, feedback animations and clearer progression indicators. Built in Unity with C#.

  • Unity
  • C#
  • Prototype

ABOUT ME

Ling — Unity Game Developer

I'm a Unity Game Developer with 3+ years of experience specializing in gameplay systems, UI architecture, and automated deployment pipelines.

I love crafting polished player experiences, solving technical challenges, and writing clean, scalable code. I collaborate with teams to turn creative ideas into fully playable features.

EXPERTISE

  • Gameplay Programming
  • UI Architecture
  • CI/CD & DevOps
  • Game Architecture
  • Performance Optimization
  • Prototyping & R&D
↓ DOWNLOAD CV

TECH STACK </>

Tools & technologies I work with every day.

ENGINES & LANGUAGES

  • Unity
  • C#
  • Cocos Creator
  • OOP & Design Patterns

FRAMEWORKS & TOOLS

  • DOTween
  • Addressables
  • ScriptableObjects
  • Jenkins
  • Git
  • Unity Profiler

PRACTICES

  • UI Architecture
  • CI/CD Pipelines
  • Data-Driven Design
  • Rapid Prototyping
  • Live Ops

EXPERIENCE

WORK

Riddlers — Unity Game Developer
AUG 2025 — APR 2026

Implemented and managed CI/CD pipelines using Jenkins to automate build processes. Maintained and extended gameplay systems for the live project Champions Arena. Refined UI logic and responsiveness, reducing iteration time for the design team. Collaborated with designers and artists to refine gameplay feel and player feedback.

OneUniverse VN — Unity Game Developer
JAN 2023 — JUN 2025

Developed core gameplay for a turn-based RPG, including gacha mechanics and battle interfaces. Built modular UI systems using ScriptableObjects to support dynamic data updates. Participated in rapid prototyping for mobile R&D projects.

Mola Interactive — Game Operation
JUN 2022 — DEC 2022

Analyzed player behavior and suggested system improvements to enhance retention. Supported live operations, reporting, and community-driven activities.

EDUCATION

University of Transport HCMC
OCT 2020 — 2025 · Computer Networks & Data Communications

Built a strong foundation in computer systems, networking, and data transmission — later applied to real-time applications, interactive systems, and game development.

Green Academy
NOV 2021 — APR 2023 · Game Development

Self-studied Unity and C# alongside university. Developed small projects to practice gameplay mechanics and UI system design.

PLAYGROUND

Try a tiny game I made for you! Type the falling words before they reach me

SCORE 0 BEST 0 LIVES

Words are falling — type them before they land
on my head! 3 lives — a wrong key costs one!

just start typing — but careful, a wrong key costs a life · on mobile, tap the game area first

CONTACT

I'd love to hear from you! Whether you have a question or want to chat about game development, Unity, or any tech-related idea — feel free to reach out.

SAY HELLO
coding in the forest ambience for coding