I am Ling,
A Unity Game Developer
Crafting interactive experiences
with clean and polished gameplay.
About
I'm a Unity Game Developer with 3+ years of experience specializing in gameplay systems, UI architecture, and automated deployment pipelines. I love crafting polished player experiences, solving technical challenges, and writing clean, scalable code. I collaborate with teams to turn creative ideas into fully playable features.
Download CVExpertise
- Gameplay Programming
- UI Architecture
- CI/CD & DevOps
- Game Architecture
- Performance Optimization
- Prototyping & R&D
Experience
Riddlers
Game Programmer
August 2025 - Present
Implemented and managed CI/CD pipelines using Jenkins to automate build processes. Maintained and extended gameplay systems for the live project Champions Arena. Refined UI logic and responsiveness, reducing iteration time for the design team. Collaborated with designers and artists to refine gameplay feel and player feedback.
OneUniverse VN
Game Programmer
January 2023 - June 2025
Developed systems for turn-based RPG gameplay, implemented gacha mechanics, battle UI, effect handling, and animation workflows. Experienced in rapid prototyping for FPS concepts, UI reskins, and feature experimentation. Integrated game data through ScriptableObjects and backend APIs. Collaborated with designers to refine combat balance and character synergy.
Mola Interactive
Game Operations
June 2022 - December 2022
Analyzed player behavior, created performance reports, and supported community operations. Assisted with basic QA and user feedback processing.
Education
University of Transport HCMC
Computer Networks and Data Communications
October 2020 - present
Built a strong foundation in computer systems, networking, and data transmission. Applied this knowledge to real-time applications and interactive systems, later transitioning into game development.
Green Academy
Game Development
November 2021 - April 2023
Self-studied Unity and C# alongside university. Developed small projects to practice gameplay mechanics and UI system design.
Recent Works
Here are some of my favorite projects I have done lately. Feel free to check them out.
Personal Project | Puzzle Prototype
A tile-matching puzzle prototype featuring UI reskinning, daily rewards, and level progression.
Highlights:
• UI reskinning for modernized game interface
• Daily Login rewards system
• Level progression system
• Built in Unity using C#
- Puzzle
Company Project | Minigame (Riddlers) | Cocos Dashboard
A responsive minigame developed at Riddlers using Cocos Dashboard.
Highlights:
• Core gameplay mechanics and logic
• UI design and implementation
• Smooth performance and responsive controls
• Built with Cocos Dashboard
- Minigame
Company Project | Turn-Based RPG | Mobile/PC (Unity)
A competitive turn-based RPG featuring team-building mechanics, PvP/PvE modes,
hero collection, and strategic combat.
My Contributions:
• Developed a gacha system with configurable probabilities and server-side integration
• Built a dynamic battle UI system handling real-time skill data and state transitions
• Maintained and extended gameplay systems as a live project at Riddlers
• Managed CI/CD pipelines with Jenkins to automate build processes
Tech Used: Unity (C#), DOTween, Addressables, Jenkins, Git
- Turn-based RPG
Get In Touch
I’d love to hear from you! Whether you have a question or want to chat about game development, Unity, or any tech-related idea — feel free to reach out.